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The enmity of my enemy not spawning
The enmity of my enemy not spawning





the enmity of my enemy not spawning

That way, the player could be a lot more strategic about how he plays. I really wish enemies didn't "spawn", but were simply procedurally placed on the map in fixed locations, just like any other map feature. and then a dropship appeared and dropped a full lance of mechs directly on my head. So I tried to pull a sneaky on them, reloaded and tried to go all around the ridge to the back of the target base. and lemme tell you, having 20+ enemies on screen at the same time is too much! Yesterday I had a quest-mission where I was fighting 8 mechs and what seemed like countless vtol/tanks at the same time.

the enmity of my enemy not spawning

But that's a whole different gameplay and i think in a game with big, clunky and loud 100t mechs this would be much more immersion-breaking than waves (as long as those waves don't pop up right behind you).Įdited by Daggett, 23 December 2019 - 06:56 PM. Unless you want an AI that does not react to an attack and let's you pick off one guard after another. It makes a big difference if a base is protected by three lances at once or if they come in three well-timed waves. It's very hard to balance between "too easy, i just kill one small group after another" and "too hard, once i attack they are all swarming me". It's not as easy as it sounds because such a system takes away a lot of difficulty control, especially in randomly generated missions. It doesn't need "improved spawning", it needs a complete redesign. And you should be able to scout them out to plan ahead and be able to use long range tactics. They should be on the map doing their thing (patrolling, guarding, scouting or whatever suits the mission.







The enmity of my enemy not spawning